A turn-based base defender which I worked on during my end-of-study internship at Anaxanthia Games.
Unity 2022, C#, Visual Studio, Ultimate Character Controller
An online co-op game that I helped develop during my end-of-study internship at Anaxanthia Games.
Unity 2022, C#, Visual Studio, Photon Fusion, Ultimate Character Controller
A custom 2D game engine built from scratch using an Entity Component System architecture.
C++, SDL3, Steam API, Visual Studio
A 2D idle game built using my custom C++ ECS game engine.
A recreation of an inventory system used in a game like Risk of Rain 2.
UE5, C++ Visual Studio
A boss-rush focused game jam entry from a team of 5 people over the course of 1 week.
Unity 6000, C#, Github, Visual Studio
355/2276
A dungeon crawler focused game jam entry from a team of 5 people over the course of 1 week.
23/123
A local co-op party game game jam entry from a team of 6 people over the course of 2 days.
3/30
A 2D C++ component-based game engine made from scratch, on top of which I made a recreation of DigDug.
C++, SDL2, ImGui, Visual Studio
My Game Development graduation work, focused on comparing optimization methods for games that need to simulate a lot of entities at the same time.
Unity 6000, C#, Visual Studio
A group project revolving around a local co-op boss fight, made during my studies in a team of 5 people.
Unity 6000, C#, Perforce, Visual Studio