During my internsip at
Anaxanthia, I was a part of the team that developed a demo for Last 4 Days.
I worked tightly together with the rest of the team, and had meetings to give/recieve feedback, so that everyone
was working towards the same vision for the game and everything surrounding it.
Unity 2022 with C#
Visual Studio as IDE
Plastic SCM for version control
Clickup for task division and collaboration