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GraduationWork GIF
GraduationWork screenshot
GraduationWork screenshot
GraduationWork screenshot

Graduation Work

As part of my Game Development program at Howest - Digital Arts and Entertainment, I spent my second-to-last semester researching a topic of choice, and writing a graduation work about it. Due to my love for bullet-hell games, I decided to do experiments, write, and research about optimization techniques aimed towards these types of games.

Researched Techniques

  • Default create & destroy
  • Object pooling
  • ECS
  • GPU compute with CPU pool
  • GPU compute with GPU pool
  • Technologies Used

    Unity 6000
    Visual Studio as IDE with C#
    Github for version control