Ribbit Rampage
Ribbit Rampage is a two-player co-op boss-fighting game with an emphasis on teamwork.
My team (three programmers and two artists) built it over the course of a semester as part of our Game Development program at
Howest - Digital Arts and Entertainment .
Personal Contribution
Worked on the boss fight attack logic
Implemented numerous models, sprites, SFX and RFX
Implemented the pickups and the interactions they have with both the players
Made health functionality for the player, and boss (which works for multiple different phases)
Implemented co-op functionality like handling multiple inputs or a join screen
Lots of general polishing like screenshake, making the player/boss flash red when taking damage, etc.
Collaborated with other team members to come up with ideas/aspects of the game to improve on
Technologies Used
Unity 6000 with C#
Visual Studio as IDE
HacknPlan for distributing tasks and logging work times
Perforce for version control and collaboration