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TimeChained screenshot
TimeChained screenshot
TimeChained screenshot
TimeChained screenshot

Ribbit Rampage

Ribbit Rampage is a two-player co-op boss-fighting game with an emphasis on teamwork. My team (three programmers and two artists) built it over the course of a semester as part of our Game Development program at Howest - Digital Arts and Entertainment .

Personal Contribution

  • Worked on the boss fight attack logic
  • Implemented numerous models, sprites, SFX and RFX
  • Implemented the pickups and the interactions they have with both the players
  • Made health functionality for the player, and boss (which works for multiple different phases)
  • Implemented co-op functionality like handling multiple inputs or a join screen
  • Lots of general polishing like screenshake, making the player/boss flash red when taking damage, etc.
  • Collaborated with other team members to come up with ideas/aspects of the game to improve on
  • Technologies Used

    Unity 6000 with C#
    Visual Studio as IDE
    HacknPlan for distributing tasks and logging work times
    Perforce for version control and collaboration