Before this project I had barely worked in Unreal C++, I aimed to change that with this. It was very interesting for me to see how C++ integrates into the engine, how it should be used effectively, and how different it is from standard C++. As an avid fan of roguelike games, I thought it would be interesting and fun to recreate the item/inventory system from one of them. I chose to try and replicate the system from a very well-known roguelike: Risk of Rain 2.
Unreal Engine 5.6 with C++
Visual Studio as IDE
Github for version control